This is a safe place to learn Croquet Scores. Anything entered here may be removed at any time.

Scores

The Scores tab of a competition's page is where its games are entered, corrected and set aside. A scorer sees this tab alone, and can do on it everything a manager can.

A block's Scores tab, with scores in use, a withdrawn score and an archived one

Entering a score

Press Add Score, above the list. The dialog reads as a result is said aloud: the winner and their score, then "beat", then the loser and their score.

The Add Score dialog, filled in

The winner and the loser are each chosen from the competition's players who are playing, in the competition's order. Nobody is chosen to begin with, so that a game is never put down against a player you did not choose. In a knockout, choosing the winner chooses who they are drawn against as the loser, where you can see it and choose another.

A score is typed as the scorer wrote it down: its number of points, and whatever follows, which is kept and shown as typed, as "26tp" for 26 hoops and a triple peel. The number is the digits the score begins with; a score that does not begin with a digit is refused.

A game won on equal points, as when it is stopped by time and settled some other way, says who won it by a mark after the winner's score: "6w" beat "6". On Croquet Scores the marks are "w", "won" and "winner"; Gateball Scores takes "cb" and "so" as well. A winner's score has to be more than the loser's, or marked, unless the tournament allows drawn results, in which case equal points with no mark is kept as a draw.

Press Add Game. The game is added, the dialog says which, and the fields are emptied for the next, since scores come in a batch read off a board at the end of a round. Press Cancel once they are all in.

The dialog after a game is added

If the dialog cannot read the competition's players, it says "The players could not be read. Close this dialog and open it again." Do that.

What is refused is said beneath the field it is about: a winner or loser not chosen, a score not typed or not beginning with a digit, the same player as both, a loser's score marked as won, or a winner's score behind the loser's. In a knockout, two players who are not drawn to meet are refused above the fields.

A knockout's draw has to be filled first

A knockout is played only once every place in its draw holds a player or a bye. Until then, Add Score explains why scores cannot be added rather than opening the dialog.

What Add Score says in a knockout whose draw is not filled

The list of scores

The scores in use are listed in the order they were entered, oldest first, so that the list reads as the competition was played. The list is a table with a row for each game, and no column headings. A row says the game's number, the winner and their score, the word "beat", then the loser and their score, and offers Edit and Archive.

A game's number is its place among the games entered, the first being 1, archived games counted. Archiving a game does not change any other's number, so a gap in the numbers says a game has been archived.

Correcting a score

Edit opens the same dialog on that score, titled Edit Score, with its players chosen and its scores as they were typed. Press Save to keep the correction and close the dialog.

The Edit Score dialog

A correction keeps the result: a game won stays won, and a drawn game stays drawn. A game whose result was wrong is archived and entered again.

Where a score could be archived, its players can be changed as well as its scores. In a knockout, a score whose winner has already played in the next round keeps its players, since changing who won it would leave the next game played by somebody who had not got there; only its scores can be corrected.

Archiving a score

Archive sets a score aside so that it counts for nothing. It is listed under Archived scores, struck through, and offers only Restore. Neither asks first, since each undoes the other.

In a knockout, the winner of a match goes on to the next round, so a score of a match whose winner has played in the next round is not offered Archive. The game in the next round is archived first, and then the ones before it can be. Where a round is the best of 3 or 5, every game of the match is held the same way. A block and a Swiss have no rounds that depend on one another, so every score in them can be archived.

Withdrawing a score

A player who leaves a competition is usually withdrawn from it, on the Players tab, and that is all that is needed: they play no more, and the games they did play stand but their games no longer count towards wins/losses and hoops. Withdrawing a score is for the rarer case where a game that was played is not to count. In the Australian President's Eights, for instance, the first round's results stand when a player withdraws, and only their second-round games are taken out of the reckoning: withdraw those games.

In a block or a Swiss, a score that was played but is not to count is withdrawn rather than archived. Withdraw keeps it among the scores in use, in its place, but struck through and counting for nothing on the public pages. Unwithdraw makes it count again. Neither asks first. A knockout's scores are not offered Withdraw, since there a score decides more than the standings.

Next: Notes.